Heavy does it
Part 2
by Sean Glennon
In 1975 Moebius helped launch the French publication Métal
Hurlant (Screaming Metal), a magazine that presented adult-oriented
sequential art in a format modeled after the long-dead pulps, anthologizing
several works in each issue. Along with the familiar -- action, sci-fi, and
fantasy stories -- Métal Hurlant presented the work of artists
whose take on sequential art diverged from the typical technique of telling
linear stories through words and pictures. Moebius and his peers demonstrated
issue after issue that cartooning could indeed be approached not just as
functional adult art but as art for art's sake, as worthy a vehicle for the
traditional artistic attempt to uncover basic truths about human existence as
it is for telling stories.
Heavy Metal got its start two years later when National Lampoon
publisher Leonard Mogel secured permission to reprint works from
Métal Hurlant in the United States. Mogel, who sold the magazine
to Teenage Mutant Ninja Turtles co-creator Kevin Eastman five years ago, was
certain there was a market for European-style adult comics in the US. And he
was right. Within months of its launch, Heavy Metal's circulation had
surged to more than a million. That success allowed Mogel to begin
commissioning works specifically for HM, which gave artists from the
United States, South America, and Asia a chance to get in on the act. Heavy
Metal quickly became a focal point for the development of comic art, an
avenue of discovery not only for fans of the form but for the artists
themselves. And as the works that appeared in the magazine during its early
years inspired the artists who viewed them, Heavy Metal became the
catalyst for the fusion of European, Japanese, and American cartoon-art
techniques, spurring a new period of development for the art at home.
And, of course, the beautiful, naked women were everywhere.
"I remember when it first came out," says George Pratt, one of a generation
of
American comic artists whose work is inspired by Moebius and other early
Heavy Metal contributors. "It's a good thing my parents didn't care what
I was reading, because they probably would have taken it away."
Pratt, who has worked in mainstream comicdom and who is best-known for his DC
Comics graphic novel Enemy Ace: War Idyll (a work so thoroughly
researched it has been used as a text at West Point), is one of several
contributors to Heavy Metal's upcoming 20th-anniversary issue. The
250-page special issue, which will be published next month, European style, in
both hard- and soft-cover editions, will feature new works from an array of
Heavy Metal contributors, including Moebius, Joe Kubert, Olivia,
Serpieri, Mark Bodè, Richard Corben, Rick Veitch, and Caza.
The anniversary also will be celebrated in an exhibit at Northampton's Words
& Pictures Museum of Fine Sequential Art, an entirely appropriate venue
given that the six-year-old entity is devoted to furthering the acceptance of
comic art as a serious undertaking. Featuring new and classic works by some 40
past and present Heavy Metal contributors (all of the
above-mentioned artists plus the likes of Eastman, Royo, Dave Sim, Angus McKie,
Mike Ploog, and Jeff Jones), plus original animation cels from the Heavy
Metal movie, the exhibit will run from September 18 to November 16. On
November 8 the museum will host a reception and creator signing event for which
Eastman, Sim, Jones, Kubert, Bodè, Pratt, Veitch, Jon J. Muth, Dave
Dorman, Stephen R. Bissette, Berni Wrightson, and Scott Hampton will be on
hand.
Heavy Metal became the catalyst for the fusion of European, Japanese,
and American cartoon-art techniques, spurring a new period of development
for the art at home.
For Pratt and many of the other contributors, participating in the special
issue and exhibit represents a chance to pay back a debt to Heavy Metal,
the magazine that inspired them, freed them, and provided an outlet for their
work.
"Heavy Metal is where I got some of my first work published," Pratt
notes, pointing out that even today the superhero-loving major comic-book
publishers are unwilling to invest in serious sequential art. And while
HM helped facilitate the rise of independent comic-book houses, creating
outlets for full-length artistic works, the magazine, with its anthology
format, remains one of the few vehicles for shorter works such as
Entropy, Pratt's contribution to the anniversary issue.
A textless piece in black and white, Entropy is as near an
approximation of poetry as sequential art is likely to achieve. Its 12 panels,
stretched over four pages, present a human figure, the embodiment of entropy,
alone except for a black cat in a birch forest in winter, at rest in a
landscape of his own making. Entropy endeavors not to tell a story but
to invoke a feeling and engender reflection, an effort that recalls not just
Moebius's work but the spirit of traditional visual art.
Pratt, who was 17 when Heavy Metal had its debut, says he had
never thought of sequential art as a lesser form, but was somewhat surprised to
discover he wasn't alone on that front. "Here was Moebius doing these weird
things that weren't so different from Creepy [one of the few American
magazines to buck the Comic Code's ban on horror themes] in a way, but were not
so linear," Pratt says. "It kind of confirmed what I already knew about comic
art."