The rite stuff
Godsmack take to the woods
by Carly Carioli
Midnight. Our SUV dips down a
blind, winding dirt path, then another, and still another. We descend into a
gully on a back road skirting Great Brook Farm State Park in Carlisle,
headbeams dancing before us in the pitch black of the witching hour. A white glow hangs above the
trees to our right -- this must be the way. We roll past a catering tent,
ignoring the inquiring faces, and up a narrow clay path. The 25-foot-high pine
woods give way to a recently cleared cornfield; yellowed stalks, butchered down
to ankle height, run off in long neat rows to the horizon. In the distance,
sparks leap off a bonfire as its flames arch 10 feet in the air; the field
slopes down toward us, to more trailers and floodlights and a film crew bundled
flimsily against autumn's first frost. Two luminescent globes the size of small
weather balloons hover a dozen feet in the air, casting a weary, waxen glow. A
camera perched on a long boom swings out to bisect the bonfire and focus on
three figures at the crest of the slope. The three are dressed like recently
disinterred minstrels -- black men with mossy graybeards clutching rusty
dirt-bike frames, faces smeared with death's-mask whiteface and topped off with
tattered stovepipe hats, like some lost regiment of a skate-punk apocalypse.
Perforated tubes snake out into the cornrows, giving off a foggy mist that
smudges the fringes where the clearing meets the forest's edge.
My photographer and I have been invited to watch Godsmack shoot the second day
of a two-day shoot for "Voodoo," the third single/video off their homonymous,
platinum-selling debut. The budget for the clip is rumored to be about
$250,000. They've hired director Dean Karr, whose credits include videos for
Marilyn Manson's cover of Eurythmics' "Sweet Dreams," Dave Matthews's "Don't
Drink the Water," and most recently, Ozzy Osbourne and Coal Chamber's cover of
Peter Gabriel's "Shock the Monkey." Last night, the crew filmed at Gloucester's
Hammond Castle, where the cameras captured singer Sully Erna -- who describes
himself as a devout wiccan -- participating in a full witch ceremony helmed by
his pal Lori Cabot, the head witch of Salem. The ceremony also included between
20 and 30 other wiccan babes -- at least one of whom appears in the video
mostly naked, with a snake. Sully also turned himself into a human candle and
lit his head on fire.
Tonight they're shooting exteriors at a remote agricultural park stashed away
in the woods. The video doesn't seem to have a plot, but then again the entire
notion of plot seems altogether precious on MTV. There is, however, a
"concept," and it's fairly obvious to anyone on the set with two eyes -- as a
publicist explains, "It's Children of the Corn meets The Blair Witch
Project."
Godsmack manager Paul Geary, who in a previous life was the drummer for
hair-metal stars Extreme but now appears business-like and bookish, wanders
over. "The Phoenix, huh? The last time the Phoenix wrote about us
they really ripped us apart. Was that you?"
Yep. That would be me.
He grabs me by the lapels and gives me a playful shake. "Why I oughta .
. . ," he laughs. "Well, we'll give you one more chance."
No hard feelings. He seems like a nice guy, and seeing as he took a band with
maybe one song on a crappy record and has gone three-deep and platinum,
he's gotta be some sort of mad tactical genius. "We knew eventually we'd get to
`Voodoo,' because the song lends itself to a conceptual-type video," he says.
"We wanted to wait until we had a few core tracks behind us. We dropped
`Whatever' first, and `Keep Away' is at number four right now. My vision for
the band is more about turning people on to the act as a whole, not just to any
one song, based on the sound, and who they are. Mainly through touring."
But if ever there was a time to play Sully's wiccan card, this is it:
Blair Witch fever in full bloom and the film about to be given a boost
by a Halloween home-video release, with no rock band as yet savvy (or
shameless) enough to capitalize on the craze. Until now.
THE DAY HAD BEEN PLEASANT ENOUGH, but in the woods after midnight it's
cold enough for the crew members and assorted hangers-on to see their breath.
Shivering in the darkness on the walk through the woods to the catering
trailer, crew members warm themselves by making Blair Witch jokes. A
girl screams, "Where's the map?!" A guy sobs, "I'm SO SORRY!" At least
everyone's got his or her motivation straight.
At food services, we meet a knot of 20 or so extras with towels hanging around
their necks. They're being paid the princely sum of $100 each for the night's
work, which, they've recently discovered, will require them to strip naked, be
slathered head-to-toe in gray talc-based mud, and jump in an algae-choked pond.
Until yesterday they had been told only that they would be naked, mud-covered,
and running through the woods. Even yesterday the water had not seemed like
such a bad idea, but tonight the temperature is somewhere in the 30s. And my
photographer keeps insisting he saw a turtle or a raccoon in the pond. Steve
Dunker, 22, from Andover, just prays the water shot is one-take. "Someone
explain the storyline to me," he says. "Shit, just explain the bicycles to me.
Can anybody explain that?"
As the rumor about the turtle in the water spreads, it gets passed along as
snakes. "Great," says one extra. "In a couple of years you'll see it on
Pop-Up Video: `During the filming of this scene, 15 extras were bitten
by snakes.' "
First assistant director Joe Osborne gathers the extras and plots their
evening. They're going up to the cornfield set to get made up while the rest of
the crew shoots a few scenes in a clearing near the pond. While they're
waiting, he tells them, they can grab a chair and sit around the abandoned
bonfire, which is slowly burning itself out. "Marshmallows are on food
services," he says, "but you gotta bring your own stick."
As they're gathered around the bonfire 20 minutes later, looking at a wait of
a couple of hours, one of the extras asks for a ghost story. "Once upon a time
24 extras ventured into the woods," says one wag. "A year later, their footage
was found."
MUSIC-VIDEO SETS, like movie sets, are static scenes. They involve long
stretches of waiting followed by, if you're lucky, a moment or two of magic.
Dean Karr is waiting for magic. In the meantime he sings snippets of "Wake Me
Up (Before You Go-Go)" by Wham! while curled up in a too-small blanket, lying
in the dirt in the middle of the clearing. The crew stands around in a circle
awaiting instruction. An aide brings cappuccino and trays of shrimp.
The two glowing, weather-balloon-looking spheres cast a sepia glow over the
stark clearing, turning the tall, skinny pines a pale shade of lonely and lost.
Behind the clearing sits an abandoned, boarded-up red shack, like a scale model
of the one in Blair Witch's final scene -- except there aren't any plans
to use it other than as a platform for the sound engineer. It seems they don't
want to go overboard on the witch thing. Across from the shack is the mossy
pond, perhaps with turtles in it, on the bank of which sits an old, rusted MDC
rowboat. Karr spots the boat and, in a wink, has shoved off in it, to the
dismay of Joe Osborne. "Are there oars in that thing?" he asks as Karr drifts
out into the middle of the pond. There are not. Osborne considers his
possibilities for a second, then settles on chucking golf-ball-sized chunks of
deer feces at the boat. Karr uses a branch to measure the water's depth -- it
is considerably more than waist-deep.
Techies transform two trees in the clearing into an altar, stringing up a
gorgeous antique steeple-sized stained-glass window depicting a saint of some
stripe -- likely Francis or Ignatius -- with a baby in its arms. Floodlights
illuminate the scene from behind, and when the smoke machine coughs to life,
the light breaks through the holes in the ancient glass window and casts
angular beams into the foreground. It's a little bit of magic, the sudden
apparition of an open-air cathedral in the woods.
Karr, safely returned to shore, turns to Sully. "Whaddya think?"
"It's, uh, very Christian," Sully says.
Eventually, a tree branch is used to obscure the face of the saint, perhaps to
sublimate its Christian-ness. Barefoot and shivering, with his shirt open,
Sully mounts a makeshift mound of apple boxes covered in moss and stone
situated beneath the stained-glass window. Karr wants Sully to lip-synch while
doing He-Man moves -- to crouch, then slowly stand and shake his fists above
his head like a prizefighter or Glenn Danzig. Sully objects. The plan is to
shoot another scene after this one in which a wolf jumps off the rock, and then
to combine both scenes so that the wolf appears to jump through Sully. If
Sully's standing, the wolf will end up seeming to come, roughly, out of his
crotch. Sully says he'd prefer to kneel and slowly arch his back with his hands
in a supplicating position, palms raised. "I thought it was gonna be like a
losing-consciousness kind of thing," he says, "and then the wolf was gonna
emerge from my chi."
Several pairs of eyes roll, but Sully wins out. Chi it is. Meanwhile,
back in the cornfield, the extras have been transformed. Clad only in scant
loincloths and smeared with rapidly drying gray mud, they look like a
papier-mâché project gone wrong, or as one observer puts it, "a
bleached Blue Man Group." The Mudmen, as they have been named, stand stiffly
around the dying embers of the bonfire, shivering and turning every now and
then, rotisserie-style, to keep warm. The heated tent that was to have housed
them is too small, and in any case one of the heaters has died. They have been
shivering, naked, around the campfire for about half an hour, and here is what
they have learned about being Mudmen: mud is clumpy. As the mud dries like a
plaster cast, the Mudman is frozen in one position, because even the smallest
shift, or the bending of a joint, sets off a paroxysm of agony as every body
hair in the general vicinity of the movement feels as if it were being ripped
out at the root, which in fact it is. Between the mud and the cold, the
movement of the Mudmen becomes quite stiff, which only adds to their bizarre,
zombie-ish appearance. "So this is what rigor mortis feels like," cracks
one Mudman, attempting an ill-advised squat to take the weight off his legs.
THE BLAIR WITCH PROJECT was about an hour and a half long and was
filmed for around $30,000. "Voodoo" is, unedited, a little over four and a half
minutes long, and the video will cost eight times as much. Then again, there
weren't any wolves in The Blair Witch Project.
"Call Little Red Riding Hood and tell her to bring the big bad wolf," says
Karr. "Actually, strike that. I'm not ready for the dog yet, but I wanna talk
to the dog lady."
While the dog lady is fetched, I corner Joe Osborne: "Where in the hell do you
go to get a wolf?"
"Jersey," he says. "For real. I'm not kidding."
The Jersey wolf, it turns out, is a bit precious. We watch from a distance as
the mangy beast is brought out of its cage. It appears listless. As you will
remember, it is supposed to jump out of Sully's chi, which is apparently
somewhere near his chest. This requires the wolf to leap forward into the air.
The wolf has other ideas, though, and it lies down on the rock. The trainer
tries every trick in the book -- she cajoles, yelps, parries, thrusts, lunges,
gestures animatedly, feeds it. The wolf looks unimpressed, perhaps a little
perplexed, and ambles delicately off the rock. Cut.
The wolf is taken aside several times for impromptu retraining, but each time
it returns to the rock, the result is the same: the trainer yells "Jump!", the
wolf looks bored, the wolf eventually steps politely off the rock. Sully's
chi is in for a major disappointment.
After an hour of this, maybe longer, they give up. "It snarled like a real
animal," says one observer. "But it jumped like a girl."
IT'S AFTER FOUR in the morning, and even though I'm in a leather jacket
and thermals, my joints are starting to tighten. Imagine, then, the Mudmen, who
have now been huddled around the fire, naked but for a loincloth, for several
hours. Some of them have been at the site since 7:30 this evening. Conversation
is kept to a minimum. They have received as their divine inspiration the
Frankenstein character from Saturday Night Live and have taken his
trademark utterance as their own. "Urrrnnnrrhh!" a Mudman grunts through his
teeth. "Frankenstein bored!"
As the night has dragged on, the plight of the Mudmen has become something of
a charitable cause. Word of them has trickled down to the camp filming in the
clearing, though as yet almost none of the crew has actually seen them.
Finally, a publicist takes up their welfare and pleads with Sully. "They're
naked! They're standing around a campfire! They've been up there for hours!
It's so wrong!" she giggles.
Sully leaves his heated tent on the set and clambers up to the cornfield, his
jaw dropping as he comes upon the Mudmen, who have just made the mistake of
trying to feed the dying fire with cornstalks and are jumping to avoid a shower
of hot sparks. "Look at this!" cries Sully, unable to believe his eyes. They
are quite a sight. "You're so naked! You're so lovely!"
"We're not naked," says one Mudman, peering down at his loincloth.
"We're not lovely," pouts another.
Still another simply growls. "Urrrnnnrrhh!"
Sully promises to have his manager get all the Mudmen tickets to Godsmack's
New Year's Eve show at the Bayside Expo Center. This seems to placate several
of the Mudmen, though for most of them, the task of Mudman has become less
about acting than, well, some sort of physical test. They have been cast into
the woods, naked and alone. They are hunkered down, determined to triumph over
the elements and the crew and the night. They came for a rock-and-roll Blair
Witch Project and ended up getting Iron John or something.
The directors still aren't anywhere near ready for the Mudmen, but Sully
invites them down to the set in the clearing, where there's a heated tent that
actually works. As the Mudmen arrive in twos and threes, trudging down the path
into the tent like the tail end of a decathlon of the damned, the assembled
crew stares at them, a bit in awe, snickering in part because the Mudmen look
perfect and in part because anyone who would let this be done to him must be
nuts.
As the crew shoots tracking shots of the band in the dead pines, a few Mudmen
emerge from the tent -- which is now too hot. The crew chuckles at the sight of
them. "Hey -- what are you lookin' at?" snaps one of the Mudmen, then, seeming
to come to some profound realization of his current condition, shakes his head
and mutters to himself, "This is it. This is what it feels like to be crazy."
AT 5:15 A.M. the Mudmen have yet to be shot. The sky is beginning to
lighten ever so slightly. Finally, around 6 a.m., as the sky is fading from
purple to a Mudman-like shade of gray, Dean Karr wraps the band shots and calls
out, "Mudmen -- are you ready?"
There is, eerily, no response from the Mudmen, who have once again taken
refuge in the heated tent. Again Karr yells, "Mudmen! Let's go!"
Silence. Rustling in the tent. Then a response, chanted in unison:
"Two hundred! Two hundred! Two hundred!"
They get a round of applause and a few guffaws. But union shoot or no, they're
not getting a raise.
Shooting is, at first, choppy going. The Mudmen are directed to run back and
forth en masse across the forest clearing as a camera mounted on a length of
track follows a parallel path. After a few passes, they discover the downside
of running barefoot in the forest: sticks, twigs, branches, mulch, and pine
needles slice Mudmen feet to ribbons. A couple of them are bleeding. "Hey, I
got an idea," shouts one irate Mudman. "Why don't you throw down some coals and
some glass?"
Some assistants attempt to clear the path, carting several large branches out
of the frame. "So much for continuity," sighs a Mudman. Karr eggs them on.
"Chaos!" he shouts. "Run from tree to tree! Hide! Hide! Run! Mosh pit!"
He sends them back into the uncleared brush and has them run directly at the
camera, has them drop to the ground and rise again, ducking behind trees and
rocks and shrubs. In the flesh it looks merely disorganized, a mass of tired,
gray bodies in paranoid flux. But the lens transmogrifies it; through the
monitor, with the tungsten light soaking the clearing in a sepia glow and the
camera gliding alongside on the forest floor, the Mudmen lope silently like a
ghostly lost tribe, sinister and beautiful.
The sun is coming up, and with perhaps a half-hour to pull off the final shot
before daybreak, Karr addresses the Mudmen. "Look, this is the big hero shot,"
he says. "This is probably gonna be the last shot in the finished video. You
guys will be heroes. But I'm not gonna make anyone do it who doesn't want to do
it."
The shot is this: the Mudmen are required to walk backward from the camera,
through the mudbank, and into the water, then continue walking backward
(without slipping or falling on the pond slime, or tripping over several large
boulders that poke through the surface of the water like icebergs) until the
water reaches their necks. They must do this while keeping an expressionless,
zombie-like face, even though the water is quite cold and the Mudmen have been
standing, naked, in the forest all night. Then, once all of them are up to
their necks in swamp water, they must simultaneously, on the director's cue,
duck their heads into the water. Afterward, the film will be reversed and the
Mudmen will appear to emerge from the lake completely dry, a phantom posse of
lost souls.
Seven Mudmen decide they have had enough.
The 13 or so who remain execute the shot perfectly.
An assistant sitting at the monitor, watching as the Mudmen heads disappear
below the pond's surface, turns around and grins: "Holy shit." Joe Osborne,
worried somewhat belatedly that the Mudmen might catch pneumonia, orders them
out of the water. But several, with victorious and somewhat dazed looks on
their faces, wade defiantly back in. Eventually, most of the Mudmen return to
the water -- if nothing else, it's the quickest way to get out of make-up.
"Call it -- 6:30 a.m.," Osborne shouts, smiling at the Mudmen's victory bath.
"That's a wrap! Come on people, let's move it. We've got planes to catch."